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19 lines
611 B
GDScript
19 lines
611 B
GDScript
extends Node2D
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class_name DamageLabel
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@export var damage: float = 0
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@export var crit: bool = false
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func _ready():
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$"%label".text = str(round(damage)) + ("!!!" if crit else "")
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$"%animator".play("show")
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await $"%animator".animation_finished
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static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel:
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var instance = preload("res://components/UI/DamageLabel.tscn").instantiate()
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instance.damage = spawnDamage
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instance.crit = spawnCrit
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instance.position = spawnPosition
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if addToWorld:
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WorldTool.rootNode.add_child(instance)
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return instance
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