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Dog-Lynx-And-HCN/scripts/Contents/Bullets/WhiteSoul.gd
T

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extends BulletBase
class_name WhiteSoulBullet
var floorPos: Vector2
func spawn():
hitbox.disabled = true
scale *= randf_range(0.7, 1.3)
speed *= randf_range(0.85, 1.15)
func ai():
scale += Vector2.ONE * 0.005
PresetBulletAI.forward(self , rotation)
if position.distance_to(floorPos) < 50:
tryDestroy()
elif position.distance_to(floorPos) < 100:
hitbox.disabled = false