1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/UIState.gd
T

46 lines
1.3 KiB
GDScript
Raw Normal View History

extends CanvasLayer
class_name UIState
@onready var baseball = $"%baseball"
@onready var basketball = $"%basketball"
@onready var apple = $"%apple"
@onready var items = $"%items"
@onready var energyLabel: Label = $"%energy"
@onready var energyMaxLabel: Label = $"%energyMax"
static var player: EntityBase = null
static var bossbar: EntityStateBar
static var currentPanel: FullscreenPanelBase = null
static var panels: Control
static var energyPercent: ColorBar
func _ready():
bossbar = $"%bossbar"
panels = $"%panels"
energyPercent = $"%percent"
func _process(_delta):
bossbar.visible = !!bossbar.entity
func _physics_process(_delta):
if is_instance_valid(player):
energyLabel.text = "%.1f" % player.energy
energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
for i in items.get_children():
var item = i as ItemShow
item.count = player.inventory.get(item.type)
if currentPanel:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
else:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
static func setPanel(targetName: String = ""):
currentPanel = null
for panel in panels.get_children():
if panel is FullscreenPanelBase:
if panel.name == targetName:
currentPanel = panel
panel.showPanel()
else:
panel.hidePanel()
static func closeCurrentPanel():
setPanel()