2026-05-04 07:03:18 +08:00
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class_name OutGameStorage
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2026-05-04 10:30:54 +08:00
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static var upgradableFieldsCost = {
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2026-05-04 10:52:17 +08:00
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ItemStore.ItemType.CRYSTAL: [50, 1], # [每级所需,初始等级]
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ItemStore.ItemType.DIAMOND: [1, 0],
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2026-05-04 10:30:54 +08:00
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}
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2026-05-04 08:52:20 +08:00
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static var upgradableFieldsAdvance = {
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FieldStore.Entity.MAX_HEALTH: 10,
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2026-05-04 11:02:35 +08:00
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FieldStore.Entity.MAX_ENERGY: 15,
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2026-05-04 08:52:20 +08:00
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FieldStore.Entity.DAMAGE_MULTIPILER: 0.1,
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FieldStore.Entity.ATTACK_SPEED: 0.05,
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2026-05-04 11:02:35 +08:00
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FieldStore.Entity.PRICE_REDUCTION: 0.03,
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FieldStore.Entity.LUCK_VALUE: 1,
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FieldStore.Entity.DROP_APPLE_RATE: 0.007
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2026-05-04 08:52:20 +08:00
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}
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2026-05-04 10:52:17 +08:00
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static var upgradableFieldsValue = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
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static var upgradableFieldsLevel = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
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static var maxInitialFeedCount: int = 3
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static var maxInitialWeaponCount: int = 3
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static var inventory = ArrayTool.fill(upgradableFieldsCost, func(_k): return 0)
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