1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-28 22:42:31 +08:00
Files
Dog-Lynx-And-HCN/components/Weapons/DaoStatue.tscn
T

51 lines
2.2 KiB
Plaintext
Raw Normal View History

[gd_scene format=3 uid="uid://bbrllsqjmx0ie"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_mps21"]
[ext_resource type="Script" uid="uid://cu42bwm2r05p6" path="res://scripts/Contents/Weapons/DaoStatue.gd" id="2_c82g6"]
[ext_resource type="Texture2D" uid="uid://gwsychqkmv21" path="res://resources/weapons/Statue_Sword_Attack0.png" id="2_gx1sf"]
[ext_resource type="AudioStream" uid="uid://cer3lxbxqw5pq" path="res://resources/sounds/effect/sword1.mp3" id="4_y3oaj"]
[node name="DaoStatue" unique_id=265403254 instance=ExtResource("1_mps21")]
script = ExtResource("2_c82g6")
avatarTexture = ExtResource("2_gx1sf")
displayName = "道教石像"
typeTopic = 1
store = {
"atk": 30,
"rate1": 0.05,
"rate2": 0.025,
"rate3": 0.15
}
storeType = {
"atk": 1,
"rate1": 2,
"rate2": 2,
"rate3": 2
}
descriptionTemplate = "挥出[b]天地之剑[/b],蓄力一段时间后,
发射一道[b]无量斩[/b],造成$atk点伤害。
攻击速度每降低[color=yellow]1%[/color],伤害+$rate2
每失去[color=yellow]1[/color]点生命值,伤害+$rate1
命中时每拥有[color=yellow]1[/color]层[b]气[/b],伤害+$rate3"
sources = Array[String](["Nine Sols"])
cooldown = 4000.0
[node name="attack" parent="sounds" parent_id_path=PackedInt32Array(1775425991) index="0" unique_id=853583292]
stream = ExtResource("4_y3oaj")
[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
texture = ExtResource("2_gx1sf")
[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
displayName = "道教石像"
typeTopic = 1
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
text = "[center]挥出[b]天地之剑[/b],蓄力一段时间后,
发射一道[b]无量斩[/b],造成[color=cyan]30[/color]点伤害。
攻击速度每降低[color=yellow]1%[/color],伤害+[color=cyan]2.5%[/color]
每失去[color=yellow]1[/color]点生命值,伤害+[color=cyan]5.0%[/color]
命中时每拥有[color=yellow]1[/color]层[b]气[/b],伤害+[color=cyan]15.0%[/color][/center]"