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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 20:57:13 +08:00

feat(音效/动画): 为武器添加攻击音效并优化子弹动画

为DaoStatue武器添加攻击音效文件
调整Wuwei子弹的动画效果,包括缩放动画和时间参数优化
This commit is contained in:
2026-04-03 19:29:37 +08:00
parent 3791978230
commit 473f16b5d6
2 changed files with 55 additions and 4 deletions
+51 -4
View File
@@ -76,6 +76,28 @@ tracks/5/keys = {
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/6/type = "bezier"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath(".:scale:x")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/7/type = "bezier"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath(".:scale:y")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_vxgkj"]
resource_name = "destroy"
@@ -102,7 +124,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id="Animation_06poh"]
resource_name = "spawn"
length = 3.0
step = 0.02
step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
@@ -121,7 +143,7 @@ tracks/1/path = NodePath(".:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.9, 2.2, 3),
"times": PackedFloat32Array(0, 0.6, 2.2, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
@@ -203,6 +225,28 @@ tracks/7/keys = {
"points": PackedFloat32Array(-5, -0.25, 0, 0.25, 0, -5, -0.036666673, 0, 0, 0),
"times": PackedFloat32Array(0.9, 1.14)
}
tracks/8/type = "bezier"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath(".:scale:x")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"handle_modes": PackedInt32Array(2, 0),
"points": PackedFloat32Array(0, 0, 0, 0, 0, 1, -0.2, 0, 0, 0),
"times": PackedFloat32Array(0, 0.25)
}
tracks/9/type = "bezier"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath(".:scale:y")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"handle_modes": PackedInt32Array(2, 0),
"points": PackedFloat32Array(0, 0, 0, 0, 0, 1, -0.2, 0, 0, 0),
"times": PackedFloat32Array(0, 0.25)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_57ptn"]
_data = {
@@ -224,10 +268,13 @@ autoSpawnAnimation = true
freeAfterSpawn = true
metadata/_edit_vertical_guides_ = [406.0]
[node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="0" unique_id=1114087117]
[node name="texture" parent="." index="0" unique_id=162977358]
scale = Vector2(1e-05, 1e-05)
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_57ptn")
[node name="static" type="Sprite2D" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=892692141]
[node name="static" type="Sprite2D" parent="texture" index="1" unique_id=892692141]
position = Vector2(300, 0)
texture = ExtResource("2_6ny68")
+4
View File
@@ -3,6 +3,7 @@
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_mps21"]
[ext_resource type="Script" uid="uid://cu42bwm2r05p6" path="res://scripts/Contents/Weapons/DaoStatue.gd" id="2_c82g6"]
[ext_resource type="Texture2D" uid="uid://gwsychqkmv21" path="res://resources/weapons/Statue_Sword_Attack0.png" id="2_gx1sf"]
[ext_resource type="AudioStream" uid="uid://cer3lxbxqw5pq" path="res://resources/sounds/effect/sword1.mp3" id="4_y3oaj"]
[node name="DaoStatue" unique_id=265403254 instance=ExtResource("1_mps21")]
script = ExtResource("2_c82g6")
@@ -30,6 +31,9 @@ descriptionTemplate = "挥出[b]天地之剑[/b],蓄力一段时间后,
cooldown = 4000.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_y3oaj")
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_gx1sf")