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Dog-Lynx-And-HCN/scripts/Contents/Weapons/DaoStatue.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 4 * to * soulLevel
origin["rate1"] *= soulLevel
origin["rate2"] *= soulLevel
origin["rate3"] *= soulLevel
return origin
func checkAttack(entity: EntityBase) -> bool:
return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 0
func attack(entity: EntityBase):
var parryCounter = entity.getOrCreateCycleTimer("parry", 2000, 100)
for bullet in BulletBase.generate(
ComponentManager.getBullet("Wuwei"),
entity,
entity.position,
entity.position.angle_to_point(get_global_mouse_position())
):
if bullet is WuweiBullet:
bullet.baseDamage = readStore("atk")
bullet.baseDamage *= max(-0.99, readStore("rate2") * ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)) + 1
bullet.baseDamage *= max(-0.99, readStore("rate1") * (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)) + 1
var atkAll = 0
for bulle in parryCounter.bullets:
if bulle is ParryBallBullet:
atkAll += bulle.atk
bullet.baseDamage *= max(-0.99, readStore("rate3") * atkAll) + 1
for bulle in parryCounter.bullets:
if bulle is ParryBallBullet:
bulle.tryDestroy()
parryCounter.forceFilter()
return true