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Dog-Lynx-And-HCN/scripts/Contents/Weapons/Meowmere.gd
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@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 7 * to * soulLevel
origin["count"] = 1 * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(load("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
BulletBase.generate(load("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))