2025-08-26 18:09:04 +08:00
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@tool
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2025-08-26 12:21:09 +08:00
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class_name FieldStore
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2025-08-26 18:44:28 +08:00
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enum DataType {
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VALUE,
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PERCENT,
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ANGLE
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}
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2025-08-26 12:21:09 +08:00
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enum Entity {
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MAX_HEALTH,
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DAMAGE_MULTIPILER,
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MOVEMENT_SPEED,
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ATTACK_SPEED,
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CRIT_RATE,
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CRIT_DAMAGE,
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PENERATE,
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2025-08-27 10:23:57 +08:00
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OFFSET_SHOOT,
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HEAL_ABILITY,
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EXTRA_APPLE_MAX,
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ENERGY_MULTIPILER,
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PENARATION_RESISTANCE,
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PRICE_REDUCTION,
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EXTRA_BULLET_COUNT,
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DROP_APPLE_RATE,
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FEED_COUNT_SHOW,
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FEED_COUNT_CAN_MADE,
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MAX_ENERGY,
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2025-08-29 07:54:00 +08:00
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LUCK_VALUE,
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DROPPED_ITEM_GRAVITY_MULTIPILER,
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DROPPED_ITEM_GRAVITY_INFLUENCE_BY_DISTANCE_MULTIPILER
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2025-08-26 13:56:12 +08:00
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}
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static var entityMap = {
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Entity.MAX_HEALTH: "生命上限",
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Entity.DAMAGE_MULTIPILER: "伤害倍率",
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Entity.MOVEMENT_SPEED: "移动速度",
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Entity.ATTACK_SPEED: "攻击速度",
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Entity.CRIT_RATE: "暴击率",
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Entity.CRIT_DAMAGE: "暴击伤害",
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Entity.PENERATE: "穿透",
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Entity.OFFSET_SHOOT: "散射角",
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Entity.HEAL_ABILITY: "治疗量",
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Entity.EXTRA_APPLE_MAX: "苹果上限",
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Entity.ENERGY_MULTIPILER: "能量倍率",
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Entity.PENARATION_RESISTANCE: "穿透抗性",
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Entity.PRICE_REDUCTION: "饲料降价",
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Entity.EXTRA_BULLET_COUNT: "额外子弹",
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Entity.DROP_APPLE_RATE: "苹果掉落率",
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Entity.FEED_COUNT_SHOW: "可选饲料数量",
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Entity.FEED_COUNT_CAN_MADE: "可制作饲料数量",
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Entity.MAX_ENERGY: "能量上限",
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2025-08-29 07:54:00 +08:00
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Entity.LUCK_VALUE: "幸运值",
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Entity.DROPPED_ITEM_GRAVITY_MULTIPILER: "掉落物重力倍率",
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Entity.DROPPED_ITEM_GRAVITY_INFLUENCE_BY_DISTANCE_MULTIPILER: "掉落物重力受距离影响"
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}
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static var entityMapType = {
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Entity.MAX_HEALTH: DataType.VALUE,
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Entity.DAMAGE_MULTIPILER: DataType.PERCENT,
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Entity.MOVEMENT_SPEED: DataType.PERCENT,
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Entity.ATTACK_SPEED: DataType.PERCENT,
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Entity.CRIT_RATE: DataType.PERCENT,
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Entity.CRIT_DAMAGE: DataType.PERCENT,
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Entity.PENERATE: DataType.PERCENT,
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Entity.OFFSET_SHOOT: DataType.ANGLE,
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Entity.HEAL_ABILITY: DataType.PERCENT,
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Entity.EXTRA_APPLE_MAX: DataType.VALUE,
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Entity.ENERGY_MULTIPILER: DataType.PERCENT,
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Entity.PENARATION_RESISTANCE: DataType.PERCENT,
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Entity.PRICE_REDUCTION: DataType.PERCENT,
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Entity.EXTRA_BULLET_COUNT: DataType.VALUE,
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Entity.DROP_APPLE_RATE: DataType.PERCENT,
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Entity.FEED_COUNT_SHOW: DataType.VALUE,
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Entity.FEED_COUNT_CAN_MADE: DataType.VALUE,
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Entity.MAX_ENERGY: DataType.VALUE,
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Entity.LUCK_VALUE: DataType.VALUE,
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Entity.DROPPED_ITEM_GRAVITY_MULTIPILER: DataType.PERCENT,
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Entity.DROPPED_ITEM_GRAVITY_INFLUENCE_BY_DISTANCE_MULTIPILER: DataType.VALUE
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}
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static var entityMaxValueMap = {
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Entity.CRIT_RATE: 1,
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Entity.PENERATE: 1,
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Entity.PENARATION_RESISTANCE: 1,
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Entity.PRICE_REDUCTION: 0.8,
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Entity.DROP_APPLE_RATE: 0.5,
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Entity.FEED_COUNT_SHOW: 6
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}
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static var entityApplier = {
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Entity.MAX_HEALTH: func(entity, value):
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entity.health += value
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return true
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,
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Entity.EXTRA_APPLE_MAX: func(entity, value):
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entity.inventoryMax[ItemStore.ItemType.APPLE] += value
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return true
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,
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Entity.EXTRA_BULLET_COUNT: func(entity, value):
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entity.fields[Entity.OFFSET_SHOOT] += value * 5
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return true
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,
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2025-08-26 13:56:12 +08:00
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}
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static var entityViewCastMap = {
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Entity.EXTRA_APPLE_MAX: func(entity, _value):
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return entity.inventoryMax[ItemStore.ItemType.APPLE]
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,
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}
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2025-08-26 13:56:12 +08:00
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enum Bullet {
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SPEED,
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DAMAGE,
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PENERATE
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}
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static var bulletMap = {
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Bullet.SPEED: "速度",
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Bullet.DAMAGE: "伤害",
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Bullet.PENERATE: "穿透"
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}
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static var bulletMapType = {
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Bullet.SPEED: DataType.VALUE,
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Bullet.DAMAGE: DataType.VALUE,
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Bullet.PENERATE: DataType.PERCENT
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2025-08-26 12:21:09 +08:00
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}
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