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Dog-Lynx-And-HCN/scripts/Contents/Weapons/VectorStarWeapon.gd
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@tool
extends Weapon
class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["forwardtime"] /= 1 + 0.01 * to * soulLevel
origin["mincount"] = 4 + 1 * soulLevel
origin["maxcount"] = 9 + 1 * soulLevel
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return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
for j in BulletBase.generate(ComponentManager.getBullet("VectorStar"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
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var bullet: VectorStar = j
bullet.baseDamage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
bullet.forwardTime = readStore("forwardtime") * 1000
return true