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fix: 调整PipeBullet命中后的能量衰减系数
将命中后的能量衰减系数从0.95调整为0.8,以平衡游戏难度
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@@ -11,4 +11,4 @@ func ai():
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func destroy(_beacuseMap: bool):
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func destroy(_beacuseMap: bool):
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EffectController.create(ComponentManager.getEffect("PipeFall"), position).shot()
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EffectController.create(ComponentManager.getEffect("PipeFall"), position).shot()
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func succeedToHit(_dmg: float, _entity: EntityBase):
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func succeedToHit(_dmg: float, _entity: EntityBase):
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energy *= 0.95
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energy *= 0.8
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