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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 06:07:12 +08:00

refactor(武器系统): 重构Gobo武器行为并移除治疗导弹

删除HealingMissle相关文件,修改Gobo武器行为
Gobo现在会在受到伤害时生成苹果而非发射治疗导弹
更新武器描述和属性以匹配新行为
调整Rooster角色的武器配置
This commit is contained in:
2026-01-28 22:50:46 +08:00
parent 34dde2b281
commit 11dcce50c9
7 changed files with 19 additions and 54 deletions
-27
View File
@@ -1,27 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://ds6yxgj6r8f4v"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1wl5l"]
[ext_resource type="Texture2D" uid="uid://dpvk6pja35rdb" path="res://resources/items/apple-white.png" id="2_0jb7f"]
[ext_resource type="Script" uid="uid://d2ubbdwexom6t" path="res://scripts/Contents/Bullets/HealingMissle.gd" id="2_nxr84"]
[sub_resource type="SpriteFrames" id="SpriteFrames_nxr84"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_0jb7f")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="HealingMissle" instance=ExtResource("1_1wl5l")]
script = ExtResource("2_nxr84")
speed = 1.0
lifeTime = 5000.0
allowFriendlyDamage = true
[node name="texture" parent="." index="0"]
modulate = Color(0.0068707466, 1, 0, 1)
scale = Vector2(0.44360867, 0.44360867)
sprite_frames = SubResource("SpriteFrames_nxr84")