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refactor(武器系统): 重构Gobo武器行为并移除治疗导弹
删除HealingMissle相关文件,修改Gobo武器行为 Gobo现在会在受到伤害时生成苹果而非发射治疗导弹 更新武器描述和属性以匹配新行为 调整Rooster角色的武器配置
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@@ -1,27 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://ds6yxgj6r8f4v"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1wl5l"]
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[ext_resource type="Texture2D" uid="uid://dpvk6pja35rdb" path="res://resources/items/apple-white.png" id="2_0jb7f"]
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[ext_resource type="Script" uid="uid://d2ubbdwexom6t" path="res://scripts/Contents/Bullets/HealingMissle.gd" id="2_nxr84"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_nxr84"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_0jb7f")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="HealingMissle" instance=ExtResource("1_1wl5l")]
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script = ExtResource("2_nxr84")
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speed = 1.0
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lifeTime = 5000.0
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allowFriendlyDamage = true
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[node name="texture" parent="." index="0"]
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modulate = Color(0.0068707466, 1, 0, 1)
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scale = Vector2(0.44360867, 0.44360867)
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sprite_frames = SubResource("SpriteFrames_nxr84")
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