mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-03 09:51:53 +08:00
fix: 调整KukeChild的攻击冷却和治疗数值
将攻击0的冷却时间从500降低至200,并将治疗量从200减少至100,以平衡游戏难度
This commit is contained in:
@@ -5,14 +5,14 @@ var masterMine: KukeMC
|
||||
func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 25
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
|
||||
attackCooldownMap[0] = 500
|
||||
attackCooldownMap[0] = 200
|
||||
attackCooldownMap[1] = 2000
|
||||
func ai():
|
||||
PresetEntityAI.follow(self, currentFocusedBoss, 700)
|
||||
tryAttack(0)
|
||||
tryAttack(1)
|
||||
if timeLived() > 8000:
|
||||
masterMine.tryHeal(200)
|
||||
masterMine.tryHeal(100)
|
||||
tryDie(null)
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
|
||||
Reference in New Issue
Block a user