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feat(武器系统): 添加鸡毛弓和箭矢资源及场景
添加鸡毛弓和箭矢的图片资源及对应的场景文件 调整火山子弹的特效参数 删除调试场景文件
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@@ -1,31 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://bnf0o8rmin5v4"]
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[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_vncc3"]
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[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_gmp7s"]
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[ext_resource type="Shader" path="res://shaders/Outline.gdshader" id="3_8bxlh"]
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[ext_resource type="Texture2D" uid="uid://dkmxuxkwtgbjg" path="res://resources/characters/kernel/7C0F216A29125CA213705918760B1AAA.png" id="3_hridd"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jyenr"]
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shader = ExtResource("1_vncc3")
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shader_parameter/progress = 0.5
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shader_parameter/backAlpha = 0.25
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shader_parameter/edgeHeight = 0.05
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shader_parameter/trailHeight = 0.3
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shader_parameter/trailAlpha = 0.5
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tnwho"]
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shader = ExtResource("3_8bxlh")
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shader_parameter/width = 10.0
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shader_parameter/outline_color = Color(0.78125, 0, 1, 1)
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[node name="Node2D" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_jyenr")
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position = Vector2(-471, 117)
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texture = ExtResource("2_gmp7s")
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[node name="7c0f216a29125ca213705918760b1aaa" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_tnwho")
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position = Vector2(503, 133)
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texture = ExtResource("3_hridd")
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