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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 调整游戏难度和平衡性
将初始波数从10改为1以降低游戏初始难度 减少猫角色的攻击冷却时间范围从3500-8000到2500-6000 添加背景图片资源文件
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bjnooofncaadd"
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path="res://.godot/imported/background.jpeg-f024d3395620fa6dca7f59dfebae682f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/maps/background.jpeg"
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dest_files=["res://.godot/imported/background.jpeg-f024d3395620fa6dca7f59dfebae682f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -4,7 +4,7 @@ class_name Maodie
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
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attackCooldownMap[0] = randi_range(3500, 8000)
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attackCooldownMap[0] = randi_range(2500, 6000)
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sprintMultiplier = randf_range(10, 35)
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss)
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@@ -22,7 +22,7 @@ func duplicate() -> Wave:
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wave.per = per
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return wave
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static var current: int = startWith(10)
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static var current: int = startWith(1)
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 3, false, 0, INF, 1),
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Wave.create("Cat", 1, 3, false, 0, INF, 1),
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