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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 添加鸡毛弓和箭矢资源及场景
添加鸡毛弓和箭矢的图片资源及对应的场景文件 调整火山子弹的特效参数 删除调试场景文件
This commit is contained in:
@@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://wy8wqwhwr4fb"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_0wuio"]
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[ext_resource type="Texture2D" uid="uid://dadbn306owsy3" path="res://resources/bullets/arrow/arrow.png" id="2_b2ohg"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
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[node name="Arrow" instance=ExtResource("1_0wuio")]
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displayName = "鸡毛箭"
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penerate = 1.0
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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scale = Vector2(0.06775362, 0.06775362)
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texture = ExtResource("2_b2ohg")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(79, 2)
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shape = SubResource("CircleShape2D_b2ohg")
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@@ -0,0 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://c2ga3ktbxdfc5"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_t0pyo"]
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[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_two1a"]
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[node name="Bow" instance=ExtResource("1_t0pyo")]
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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scale = Vector2(0.055427626, 0.055427626)
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texture = ExtResource("2_two1a")
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[node name="hitbox" parent="." index="1"]
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disabled = true
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@@ -127,7 +127,7 @@ curve = SubResource("Curve_o5h0y")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xrrxo"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(37, 1, 1)
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emission_box_extents = Vector3(10, 1, 1)
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angle_min = 1.0728835e-05
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angle_max = 360.00003
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angle_curve = SubResource("CurveTexture_6sp0s")
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@@ -164,11 +164,10 @@ scale = Vector2(1.5, 1.5)
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texture = ExtResource("2_wwxm2")
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[node name="trail" type="GPUParticles2D" parent="texture/anchor/texture" index="0"]
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z_index = -1
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position = Vector2(7.3893127, -7.3893127)
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position = Vector2(27.341467, -27.341467)
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rotation = -0.7853982
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scale = Vector2(0.9999999, 0.9999999)
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amount = 100
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amount = 200
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process_material = SubResource("ParticleProcessMaterial_xrrxo")
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[node name="hitbox" parent="." index="1"]
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@@ -1,31 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://bnf0o8rmin5v4"]
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[ext_resource type="Shader" path="res://shaders/CooldownProgress.gdshader" id="1_vncc3"]
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[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_gmp7s"]
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[ext_resource type="Shader" path="res://shaders/Outline.gdshader" id="3_8bxlh"]
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[ext_resource type="Texture2D" uid="uid://dkmxuxkwtgbjg" path="res://resources/characters/kernel/7C0F216A29125CA213705918760B1AAA.png" id="3_hridd"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jyenr"]
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shader = ExtResource("1_vncc3")
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shader_parameter/progress = 0.5
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shader_parameter/backAlpha = 0.25
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shader_parameter/edgeHeight = 0.05
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shader_parameter/trailHeight = 0.3
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shader_parameter/trailAlpha = 0.5
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tnwho"]
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shader = ExtResource("3_8bxlh")
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shader_parameter/width = 10.0
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shader_parameter/outline_color = Color(0.78125, 0, 1, 1)
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[node name="Node2D" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_jyenr")
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position = Vector2(-471, 117)
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texture = ExtResource("2_gmp7s")
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[node name="7c0f216a29125ca213705918760b1aaa" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_tnwho")
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position = Vector2(503, 133)
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texture = ExtResource("3_hridd")
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Binary file not shown.
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After Width: | Height: | Size: 616 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dadbn306owsy3"
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path="res://.godot/imported/arrow.png-b54a6f05a6e84314c90f6d7d851b5393.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/arrow/arrow.png"
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dest_files=["res://.godot/imported/arrow.png-b54a6f05a6e84314c90f6d7d851b5393.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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After Width: | Height: | Size: 1.4 MiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://7us1po711e3o"
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path="res://.godot/imported/鸡毛弓.png-5547d6bef892fb57841ad8bfa4555738.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/weapons/鸡毛弓.png"
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dest_files=["res://.godot/imported/鸡毛弓.png-5547d6bef892fb57841ad8bfa4555738.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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