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fix(武器/子弹): 调整齿轮武器的攻击力和动画效果
将齿轮武器的攻击力从5降低到2以平衡游戏性 修改子弹动画轨道类型,从bezier改为value,并调整发射效果 移除子弹组件中未使用的属性,简化代码结构
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@@ -10,7 +10,7 @@ avatarTexture = ExtResource("2_qs30c")
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displayName = "齿轮回旋镖"
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quality = 3
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store = {
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"atk": 5,
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"atk": 2,
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"rotate": 15.0
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}
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storeType = {
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@@ -34,5 +34,5 @@ quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。
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齿轮的伤害频率与转速成正比。
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锋利度:[color=cyan]5[/color],初始转速:[color=cyan]15.0°[/color],
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锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color],
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齿轮的转速随时间逐渐降低。[/center]"
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