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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(武器/子弹): 调整齿轮武器的攻击力和动画效果
将齿轮武器的攻击力从5降低到2以平衡游戏性 修改子弹动画轨道类型,从bezier改为value,并调整发射效果 移除子弹组件中未使用的属性,简化代码结构
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@@ -29,16 +29,17 @@ tracks/0/keys = {
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.16666667, 0.16666667, 0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.16666667, 0.16666667, 0, 0),
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"times": PackedFloat32Array(0, 0.5)
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"times": PackedFloat32Array(0, 0.5)
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}
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}
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tracks/1/type = "bezier"
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:scale:x")
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tracks/1/path = NodePath("%texture/../trails:emitting")
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tracks/1/interp = 1
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(2, 0),
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"times": PackedFloat32Array(0),
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"points": PackedFloat32Array(1, 0, 0, 0.083333336, -0.16666667, 0, -0.07777778, 0.16666667, 0, 0),
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"transitions": PackedFloat32Array(1),
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"times": PackedFloat32Array(0, 0.5)
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"update": 1,
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"values": [false]
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}
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}
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[sub_resource type="Animation" id="Animation_d8ajx"]
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[sub_resource type="Animation" id="Animation_d8ajx"]
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@@ -54,16 +55,17 @@ tracks/0/keys = {
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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"times": PackedFloat32Array(0)
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}
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}
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tracks/1/type = "bezier"
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:scale:x")
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tracks/1/path = NodePath("%texture/../trails:emitting")
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tracks/1/interp = 1
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"times": PackedFloat32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"transitions": PackedFloat32Array(1),
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"times": PackedFloat32Array(0)
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"update": 1,
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"values": [true]
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}
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_d8ajx"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_d8ajx"]
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@@ -105,23 +107,9 @@ alpha_curve = SubResource("CurveTexture_d8ajx")
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script = ExtResource("2_cjmf3")
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script = ExtResource("2_cjmf3")
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displayName = "齿轮"
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displayName = "齿轮"
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speed = 20.0
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speed = 20.0
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baseDamage = null
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damageMultipliers = null
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usingDamageMultiplier = null
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penerate = 1.0
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penerate = 1.0
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penerateDamageReduction = null
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lifeDistance = null
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lifeTime = 5000.0
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lifeTime = 5000.0
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allowFriendlyDamage = null
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canDamageSelf = null
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autoSpawnAnimation = null
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autoLoopAnimation = null
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autoDestroyAnimation = true
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autoDestroyAnimation = true
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autoDestroyOnHitMap = null
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freeAfterSpawn = null
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knockback = null
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recoil = null
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canDoDuplicate = null
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0"]
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scale = Vector2(0.2, 0.2)
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scale = Vector2(0.2, 0.2)
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@@ -10,7 +10,7 @@ avatarTexture = ExtResource("2_qs30c")
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displayName = "齿轮回旋镖"
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displayName = "齿轮回旋镖"
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quality = 3
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quality = 3
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store = {
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store = {
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"atk": 5,
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"atk": 2,
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"rotate": 15.0
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"rotate": 15.0
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}
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}
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storeType = {
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storeType = {
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@@ -34,5 +34,5 @@ quality = 3
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[node name="description" parent="container" index="2"]
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[node name="description" parent="container" index="2"]
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text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。
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text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。
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齿轮的伤害频率与转速成正比。
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齿轮的伤害频率与转速成正比。
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锋利度:[color=cyan]5[/color],初始转速:[color=cyan]15.0°[/color],
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锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color],
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齿轮的转速随时间逐渐降低。[/center]"
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齿轮的转速随时间逐渐降低。[/center]"
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