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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

feat(效果系统): 为氧气火焰添加击退效果并优化效果控制器

- 在氧气火焰子弹配置中添加击退属性
- 将EffectController的parent参数类型从Node2D改为更通用的Node
- 在编译提示面板中预加载所有效果并设置透明度和音量
This commit is contained in:
2026-01-25 21:31:04 +08:00
parent e170dbee6d
commit 26ad071d53
3 changed files with 8 additions and 1 deletions
+1
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@@ -146,6 +146,7 @@ penerate = 1.0
lifeTime = 1000.0
autoSpawnAnimation = true
freeAfterSpawn = true
knockback = 10.0
[node name="animator" parent="texture" index="0"]
libraries = {
+6
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@@ -2,4 +2,10 @@
extends FullscreenPanelBase
func afterOpen(_args: Array = []):
for key in ComponentManager.effects:
var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self)
effect.modulate.a = 0.01
(effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF
effect.shot()
await TickTool.millseconds(3000)
UIState.closeCurrentPanel()
+1 -1
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@@ -30,7 +30,7 @@ func shot():
await sound.finished
queue_free()
static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node2D = null) -> EffectController:
static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = null) -> EffectController:
var cloned = scene.instantiate() as EffectController
cloned.global_position = spawnPosition
if parent: