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feat(效果系统): 为氧气火焰添加击退效果并优化效果控制器
- 在氧气火焰子弹配置中添加击退属性 - 将EffectController的parent参数类型从Node2D改为更通用的Node - 在编译提示面板中预加载所有效果并设置透明度和音量
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@@ -30,7 +30,7 @@ func shot():
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await sound.finished
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queue_free()
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static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node2D = null) -> EffectController:
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static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = null) -> EffectController:
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var cloned = scene.instantiate() as EffectController
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cloned.global_position = spawnPosition
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if parent:
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