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chore: 调整多名角色数值与技能逻辑
1. 下调Lynx冲刺倍率至2,同步更新其卡片属性 2. 重写牧羊犬技能为伤害吸血,替换原格挡逻辑 3. 上调氰化氢击杀储能数值,优化其描述文本 4. 新增全局伤害触发信号,完善实体伤害上报逻辑
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@@ -20,9 +20,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
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displayName = "氰化氢"
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slogan = "微量便可颠覆生机"
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avatar = ExtResource("2_1yfsg")
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description = "击杀敌人时储能。"
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description = "击杀敌人时少量储能。"
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fields = Array[int]([18, 10, 1])
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fieldValues = Array[float]([3.0, 0.15, -0.15])
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fieldValues = Array[float]([4.0, 0.2, -0.2])
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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texture = ExtResource("2_1yfsg")
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@@ -34,4 +34,4 @@ text = "氰化氢"
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text = "“微量便可颠覆生机”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "击杀敌人时储能。"
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text = "击杀敌人时少量储能。"
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@@ -22,7 +22,7 @@ slogan = "栖于寒域密林,孤影独行世间"
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avatar = ExtResource("2_1s675")
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description = "拥有更大的冲刺速度。"
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fields = Array[int]([3, 4, 10])
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fieldValues = Array[float]([0.15, 0.04, -0.3])
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fieldValues = Array[float]([0.2, 0.04, -0.3])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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@@ -19,9 +19,10 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_fi2nw")
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displayName = "牧羊犬"
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slogan = "恪守使命不离不弃"
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avatar = ExtResource("2_fi2nw")
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description = "每隔3秒发动格挡。"
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description = "造成伤害时少量吸血,
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每秒最多触发一次。"
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fields = Array[int]([0, 8, 3])
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fieldValues = Array[float]([100.0, 0.2, -0.45])
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fieldValues = Array[float]([35.0, 0.2, -0.5])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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@@ -34,4 +35,5 @@ text = "牧羊犬"
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text = "“恪守使命不离不弃”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "每隔3秒发动格挡。"
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text = "造成伤害时少量吸血,
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每秒最多触发一次。"
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