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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

chore: 调整多名角色数值与技能逻辑

1. 下调Lynx冲刺倍率至2,同步更新其卡片属性
2. 重写牧羊犬技能为伤害吸血,替换原格挡逻辑
3. 上调氰化氢击杀储能数值,优化其描述文本
4. 新增全局伤害触发信号,完善实体伤害上报逻辑
This commit is contained in:
2026-05-12 22:41:47 +08:00
parent d4b9999e44
commit 2abe9ec8b0
6 changed files with 21 additions and 17 deletions
+5 -3
View File
@@ -19,9 +19,10 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_fi2nw")
displayName = "牧羊犬"
slogan = "恪守使命不离不弃"
avatar = ExtResource("2_fi2nw")
description = "每隔3秒发动格挡。"
description = "造成伤害时少量吸血,
每秒最多触发一次。"
fields = Array[int]([0, 8, 3])
fieldValues = Array[float]([100.0, 0.2, -0.45])
fieldValues = Array[float]([35.0, 0.2, -0.5])
clickToRebuild = true
[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
@@ -34,4 +35,5 @@ text = "牧羊犬"
text = "“恪守使命不离不弃”"
[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
text = "每隔3秒发动格挡。"
text = "造成伤害时少量吸血,
每秒最多触发一次。"