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chore: 调整多名角色数值与技能逻辑
1. 下调Lynx冲刺倍率至2,同步更新其卡片属性 2. 重写牧羊犬技能为伤害吸血,替换原格挡逻辑 3. 上调氰化氢击杀储能数值,优化其描述文本 4. 新增全局伤害触发信号,完善实体伤害上报逻辑
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@@ -2,4 +2,4 @@ extends PlayerBase
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func register():
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super.register()
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sprintMultiplier += 3
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sprintMultiplier += 2
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@@ -1,12 +1,11 @@
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extends PlayerBase
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var parryCounter: CooldownTimer = CooldownTimer.new(3000)
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var healCounter = CooldownTimer.new(1000)
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func ai():
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super.ai()
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if parryCounter.isCooldowned():
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var track = getTrackingAnchor()
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 300)
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if is_instance_valid(bullet):
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
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parryCounter.start()
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func register():
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super.register()
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madeDamage.connect(
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func(_w, _b):
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if healCounter.start():
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heal(1)
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)
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