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feat: 添加游戏控制和管理功能
- 新增GameControl节点用于统一处理游戏重启和退出 - 添加GameBusManager管理游戏重启时的资源清理 - 修改Pause和GameOver面板使用新的GameControl - 为EffectController和ItemDropped添加分组管理 - 统一使用WorldManager管理游戏时间
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@@ -8,10 +8,10 @@ var distance: float = 200
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var bullets: Array[BulletBase] = []
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func start():
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startTime = Time.get_ticks_msec()
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startTime = WorldManager.getTime()
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running = true
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func lifetime():
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return Time.get_ticks_msec() - startTime
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return WorldManager.getTime() - startTime
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func getStateAngle(index: int):
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return lifetime() / period * deg_to_rad(360) - deg_to_rad(360.0 * index / len(bullets))
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func forceFilter():
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