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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-26 21:42:29 +08:00

feat: 添加游戏控制和管理功能

- 新增GameControl节点用于统一处理游戏重启和退出
- 添加GameBusManager管理游戏重启时的资源清理
- 修改Pause和GameOver面板使用新的GameControl
- 为EffectController和ItemDropped添加分组管理
- 统一使用WorldManager管理游戏时间
This commit is contained in:
2026-05-05 06:51:48 +08:00
parent f6e71507ce
commit 30527a18a8
16 changed files with 89 additions and 53 deletions
+5 -1
View File
@@ -7,6 +7,7 @@ class_name CameraManager
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
var shaking: bool = false
static var instance: CameraManager = null
@@ -25,8 +26,11 @@ static func shake(millseconds: float, intensity: float = 10, steper: Callable =
await TickTool.until(
func():
instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
return WorldManager.getTime() - startTime >= millseconds
return WorldManager.getTime() - startTime >= millseconds || !instance.shaking
)
instance.shakeIntensity = 0
static func shakeStop():
instance.shaking = false
instance.shakeIntensity = 0
static func playAnimation(animation: String):
instance.animator.play(animation)