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feat(障碍物系统): 添加草墙障碍物及相关功能
实现草墙障碍物系统,包括以下主要变更: - 新增草墙障碍物资源、脚本和场景 - 添加障碍物状态显示UI - 扩展组件管理器支持障碍物类型 - 修改子弹系统以支持对障碍物的碰撞检测 - 调整实体碰撞层设置 - 为公鸡角色添加草墙武器 新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
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@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var wall = ObstacleBase.generate(
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ComponentManager.getObstacle("GrassWall"),
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get_global_mouse_position(),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
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entity
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)
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wall.initHealth(readStore("atk"))
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uid://7bmrk88b4ipd
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