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fix(武器): 修正武器计数计算逻辑并调整彩虹糖属性
调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式
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@@ -3,7 +3,7 @@ extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] = 1 * (soulLevel - 1)
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origin["count"] = 1 * soulLevel
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origin["split"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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