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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 04:37:13 +08:00

fix(武器): 修正武器计数计算逻辑并调整彩虹糖属性

调整多个武器的count计算方式,移除soulLevel-1的减一操作
修改RainbowCandy的fieldValues和quality值
调整EntityBase中MAX_HEALTH的计算公式
This commit is contained in:
2025-11-16 07:25:38 +08:00
parent a846a4065f
commit 3b6ee5596d
6 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -209,7 +209,7 @@ func setStage(stage: int):
canRunAi = true
currentInvinsible = false
func applyLevel():
fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x + 1)) ** level
fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x + 5)) ** level
fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= sqrt((1 + GameRule.entityDamageIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x))) ** level
func displace(direction: Vector2, isSprinting: bool = false):
return (direction if isSprinting else direction.normalized()) * fields.get(FieldStore.Entity.MOVEMENT_SPEED) * 400 * abs(animatree.get("parameters/blend_position"))