mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
feat(武器): 添加酸蚀风暴武器及五种酸液子弹
实现酸蚀风暴武器系统,包含五种不同类型的酸液子弹: 1. 硫酸:命中时溅射1~3滴酸液 2. 硝酸:造成额外伤害 3. 盐酸:降低敌人移动和攻击速度 4. 碳酸:可无限穿透并逐渐扩大 5. 磷酸:增加敌人散射角 同时调整武器数值平衡,更新VSCode配置中的Godot引擎路径
This commit is contained in:
Vendored
+1
-1
@@ -1,3 +1,3 @@
|
||||
{
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||||
"godotTools.editorPath.godot4": "d:\\Program Files\\Godot\\godot43.exe"
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||||
"godotTools.editorPath.godot4": "d:\\Program Files\\godot\\godot45.exe"
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||||
}
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@@ -0,0 +1,28 @@
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[node name="AcidBulletBase" instance=ExtResource("1_hfsul")]
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script = ExtResource("2_y4hkm")
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acidType = 0
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displayName = "酸液"
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lifeTime = 2000.0
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_3gf7s")
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[node name="hitbox" parent="." index="1"]
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visible = false
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[node name="AcidC" instance=ExtResource("1_l70ci")]
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penerate = 1.0
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lifeTime = 4000.0
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modulate = Color(1, 0.7075234, 0.6972954, 1)
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[node name="AcidCl" instance=ExtResource("1_cxued")]
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script = ExtResource("2_2nyoy")
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[node name="texture" parent="." index="0"]
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modulate = Color(0.95498145, 1, 0.5526121, 1)
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[ext_resource type="PackedScene" uid="uid://qx8h1dcbyy1j" path="res://components/Bullets/AcidBulletBase.tscn" id="1_6376o"]
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[ext_resource type="Script" uid="uid://ccjdi34ney8kl" path="res://scripts/Contents/Bullets/AcidN.gd" id="2_87vas"]
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[node name="AcidN" instance=ExtResource("1_6376o")]
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script = ExtResource("2_87vas")
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modulate = Color(0.56576514, 1, 0.9533231, 1)
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@@ -0,0 +1,10 @@
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[ext_resource type="PackedScene" uid="uid://qx8h1dcbyy1j" path="res://components/Bullets/AcidBulletBase.tscn" id="1_y3as2"]
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[ext_resource type="Script" uid="uid://bef6n4hwn1niu" path="res://scripts/Contents/Bullets/AcidP.gd" id="2_yx8yh"]
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[node name="AcidP" instance=ExtResource("1_y3as2")]
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script = ExtResource("2_yx8yh")
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[node name="texture" parent="." index="0"]
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@@ -0,0 +1,10 @@
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[ext_resource type="PackedScene" uid="uid://qx8h1dcbyy1j" path="res://components/Bullets/AcidBulletBase.tscn" id="1_h2wny"]
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[node name="texture" parent="." index="0"]
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@@ -2,7 +2,7 @@
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@@ -58,7 +58,7 @@ metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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[node name="MushroomPickaxe" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
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[node name="AcidWind" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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@@ -1,41 +1,43 @@
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[node name="AcidWind" instance=ExtResource("1_pyyxv")]
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script = ExtResource("2_1j38u")
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avatarTexture = ExtResource("2_pnd3r")
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displayName = "酸蚀风暴"
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quality = 4
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typeTopic = 3
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costBeachball = 200
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store = {
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"atk": 5,
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"atk": 0.5,
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"c-atk": 1.0,
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"cl-atkspeed": 0.02,
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"cl-speed": 0.03,
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"n-atk": 5.0,
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"p-offset": 2.0,
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"cl-atkspeed": 0.001,
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"cl-speed": 0.001,
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"n-atk": 1.0,
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"p-offset": 0.1,
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"s-count-max": 3.0,
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"weakatk": 1.0
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"weakatk": 0.25
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}
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storeType = {
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"atk": 1,
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"atk": 0,
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"c-atk": 1,
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"cl-atkspeed": 2,
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"cl-speed": 2,
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"n-atk": 1,
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"p-offset": 3,
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"s-count-max": 1,
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"weakatk": 1
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"weakatk": 0
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}
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descriptionTemplate = "高速随机喷射以下五种[b]酸[/b]之一,强酸可造成$atk点伤害,弱酸造成$weakatk点伤害。
|
||||
[color=green][b]硫酸[/b][/color]:命中时溅射1~$s-count-max滴[b]硫酸[/b]。
|
||||
[color=lightblue][b]硝酸[/b][/color]:额外造成$n-atk点伤害。
|
||||
[color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低$cl-speed,[i]攻击速度[/i] 降低$cl-atkspeed。
|
||||
[color=pink][b]碳酸[/b][/color]:命中时挥发为气体向前扩散,敌人接触造成$c-atk点伤害,可无限穿透。
|
||||
[color=pink][b]碳酸[/b][/color]:可无限穿透,碰撞体积会越来越大,但飞行速度稍慢且有额外散射。
|
||||
[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加$p-offset。"
|
||||
cooldown = 10.0
|
||||
cooldown = 0.0
|
||||
debugRebuild = true
|
||||
|
||||
[node name="avatar" parent="container/info" index="0"]
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@@ -50,9 +52,9 @@ quality = 4
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typeTopic = 3
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|
||||
[node name="description" parent="container" index="2"]
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text = "[center]高速随机喷射以下五种[b]酸[/b]之一,强酸可造成[color=cyan]5[/color]点伤害,弱酸造成[color=cyan]1[/color]点伤害。
|
||||
text = "[center]高速随机喷射以下五种[b]酸[/b]之一,强酸可造成[color=cyan]0.50[/color]点伤害,弱酸造成[color=cyan]0.25[/color]点伤害。
|
||||
[color=green][b]硫酸[/b][/color]:命中时溅射1~[color=cyan]3[/color]滴[b]硫酸[/b]。
|
||||
[color=lightblue][b]硝酸[/b][/color]:额外造成[color=cyan]5[/color]点伤害。
|
||||
[color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低[color=cyan]3%[/color],[i]攻击速度[/i] 降低[color=cyan]2%[/color]。
|
||||
[color=pink][b]碳酸[/b][/color]:命中时挥发为气体向前扩散,敌人接触造成[color=cyan]1[/color]点伤害,可无限穿透。
|
||||
[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加[color=cyan]2.0°[/color]。[/center]"
|
||||
[color=lightblue][b]硝酸[/b][/color]:额外造成[color=cyan]1[/color]点伤害。
|
||||
[color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低[color=cyan]0.1%[/color],[i]攻击速度[/i] 降低[color=cyan]0.1%[/color]。
|
||||
[color=pink][b]碳酸[/b][/color]:可无限穿透,碰撞体积会越来越大,但飞行速度稍慢且有额外散射。
|
||||
[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加[color=cyan]0.1°[/color]。[/center]"
|
||||
|
||||
@@ -1,58 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://di00g0wvglc8f"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_oxen4"]
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[node name="AcidWind" instance=ExtResource("1_oxen4")]
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costBeachball = 200
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|
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"cl-atkspeed": 0.02,
|
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"cl-speed": 0.03,
|
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"n-atk": 5.0,
|
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"p-offset": 2.0,
|
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"s-count-max": 3.0,
|
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"weakatk": 1.0
|
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}
|
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storeType = {
|
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"atk": 1,
|
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|
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"cl-atkspeed": 2,
|
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"cl-speed": 2,
|
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"n-atk": 1,
|
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"p-offset": 3,
|
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"s-count-max": 1,
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"weakatk": 1
|
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}
|
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|
||||
[color=green][b]硫酸[/b][/color]:命中时溅射1~$s-count-max滴[b]硫酸[/b]。
|
||||
[color=lightblue][b]硝酸[/b][/color]:额外造成$n-atk点伤害。
|
||||
[color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低$cl-speed,[i]攻击速度[/i] 降低$cl-atkspeed。
|
||||
[color=pink][b]碳酸[/b][/color]:命中时挥发为气体向前扩散,敌人接触造成$c-atk点伤害,可无限穿透。
|
||||
[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加$p-offset。"
|
||||
cooldown = 10.0
|
||||
debugRebuild = true
|
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|
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[node name="avatar" parent="container/info" index="0"]
|
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texture = ExtResource("2_nvjyi")
|
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|
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[node name="beachball" parent="container/info/infos" index="1"]
|
||||
count = 200
|
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|
||||
[node name="name" parent="container/info" index="2"]
|
||||
displayName = "酸蚀风暴"
|
||||
quality = 4
|
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typeTopic = 3
|
||||
|
||||
[node name="description" parent="container" index="2"]
|
||||
text = "[center]高速随机喷射以下五种[b]酸[/b]之一,强酸可造成[color=cyan]5[/color]点伤害,弱酸造成[color=cyan]1[/color]点伤害。
|
||||
[color=green][b]硫酸[/b][/color]:命中时溅射1~[color=cyan]3[/color]滴[b]硫酸[/b]。
|
||||
[color=lightblue][b]硝酸[/b][/color]:额外造成[color=cyan]5[/color]点伤害。
|
||||
[color=lightyellow][b]盐酸[/b][/color]:使敌人 [i]移动速度[/i] 降低[color=cyan]3%[/color],[i]攻击速度[/i] 降低[color=cyan]2%[/color]。
|
||||
[color=pink][b]碳酸[/b][/color]:命中时挥发为气体向前扩散,敌人接触造成[color=cyan]1[/color]点伤害,可无限穿透。
|
||||
[color=orange][b]磷酸[/b][/color]:使敌人 [i]散射角[/i] 增加[color=cyan]2.0°[/color]。[/center]"
|
||||
Binary file not shown.
|
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@@ -0,0 +1,40 @@
|
||||
[remap]
|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b47ixncbxcs4u"
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path="res://.godot/imported/template.png-5548fd3d6b9360eba28bb81cdcc9e388.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/acids/template.png"
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dest_files=["res://.godot/imported/template.png-5548fd3d6b9360eba28bb81cdcc9e388.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,17 @@
|
||||
extends BulletBase
|
||||
class_name AcidBulletBase
|
||||
|
||||
enum AcidType {
|
||||
STRONG,
|
||||
WEAK,
|
||||
}
|
||||
@export var acidType: AcidType = AcidType.STRONG
|
||||
|
||||
var arg1: float = 0
|
||||
var arg2: float = 0
|
||||
var arg3: float = 0
|
||||
|
||||
func register():
|
||||
scale.y *= MathTool.randomChoiceFrom([-1, 1])
|
||||
func ai():
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
@@ -0,0 +1 @@
|
||||
uid://wt1fn2vjtlen
|
||||
@@ -0,0 +1,7 @@
|
||||
extends AcidBulletBase
|
||||
class_name AcidC
|
||||
|
||||
func ai():
|
||||
super.ai()
|
||||
scale *= 1.01
|
||||
modulate.a = 1 - timeLived() / lifeTime
|
||||
@@ -0,0 +1 @@
|
||||
uid://8h8e35gwre27
|
||||
@@ -0,0 +1,6 @@
|
||||
extends AcidBulletBase
|
||||
class_name AcidCl
|
||||
|
||||
func succeedToHit(_dmg: float, entity: EntityBase):
|
||||
entity.fields[FieldStore.Entity.MOVEMENT_SPEED] = clamp(entity.fields[FieldStore.Entity.MOVEMENT_SPEED] - arg1, 0.15, INF)
|
||||
entity.fields[FieldStore.Entity.ATTACK_SPEED] = clamp(entity.fields[FieldStore.Entity.ATTACK_SPEED] - arg2, 0.15, INF)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dp8e5samuurdn
|
||||
@@ -0,0 +1,5 @@
|
||||
extends AcidBulletBase
|
||||
class_name AcidN
|
||||
|
||||
func succeedToHit(_dmg: float, entity: EntityBase):
|
||||
entity.takeDamage(arg1)
|
||||
@@ -0,0 +1 @@
|
||||
uid://ccjdi34ney8kl
|
||||
@@ -0,0 +1,5 @@
|
||||
extends AcidBulletBase
|
||||
class_name AcidP
|
||||
|
||||
func succeedToHit(_dmg: float, entity: EntityBase):
|
||||
entity.fields[FieldStore.Entity.OFFSET_SHOOT] = clamp(entity.fields[FieldStore.Entity.OFFSET_SHOOT] + arg1, 0, INF)
|
||||
@@ -0,0 +1 @@
|
||||
uid://bef6n4hwn1niu
|
||||
@@ -0,0 +1,8 @@
|
||||
extends AcidBulletBase
|
||||
class_name AcidS
|
||||
|
||||
func succeedToHit(_dmg: float, _entity: EntityBase):
|
||||
for i in randi_range(0, int(arg1)):
|
||||
for bullet in BulletBase.generate(ComponentManager.getBullet("AcidS"), launcher, position, rotation + deg_to_rad(180 + 90 * randf_range(-1, 1)), true, true):
|
||||
if bullet is AcidS:
|
||||
bullet.baseDamage = baseDamage
|
||||
@@ -0,0 +1 @@
|
||||
uid://dm4hwimsk8tx2
|
||||
@@ -0,0 +1,38 @@
|
||||
@tool
|
||||
extends Weapon
|
||||
|
||||
var acids: Array[String] = ["AcidS", "AcidN", "AcidCl", "AcidP", "AcidC"]
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 0.05 * to * soulLevel
|
||||
origin["c-atk"] *= soulLevel
|
||||
origin["cl-atkspeed"] *= soulLevel
|
||||
origin["cl-speed"] *= soulLevel
|
||||
origin["n-atk"] *= soulLevel
|
||||
origin["p-offset"] *= soulLevel
|
||||
origin["s-count-max"] *= soulLevel
|
||||
origin["weakatk"] = 0.025 * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
for bullet in BulletBase.generate(
|
||||
ComponentManager.getBullet(MathTool.randomChoiceFrom(acids)),
|
||||
entity,
|
||||
entity.findWeaponAnchor("normal"),
|
||||
(get_global_mouse_position() - entity.findWeaponAnchor("normal")).angle()
|
||||
):
|
||||
if bullet is AcidBulletBase:
|
||||
if bullet.acidType == AcidBulletBase.AcidType.STRONG:
|
||||
bullet.baseDamage = readStore("atk")
|
||||
else:
|
||||
bullet.baseDamage = readStore("weakatk")
|
||||
if bullet is AcidS:
|
||||
bullet.arg1 = readStore("s-count-max")
|
||||
if bullet is AcidN:
|
||||
bullet.arg1 = readStore("n-atk")
|
||||
if bullet is AcidCl:
|
||||
bullet.arg1 = readStore("cl-speed")
|
||||
bullet.arg2 = readStore("cl-atkspeed")
|
||||
if bullet is AcidP:
|
||||
bullet.arg1 = readStore("p-offset")
|
||||
if bullet is AcidC:
|
||||
bullet.rotation += deg_to_rad(randf_range(-1, 1) * 15)
|
||||
@@ -0,0 +1 @@
|
||||
uid://bxa5hc7aokisg
|
||||
@@ -130,7 +130,7 @@ func formatValue(value: Variant, type: FieldStore.DataType) -> String:
|
||||
elif type == FieldStore.DataType.INTEGER:
|
||||
return "%d" % value
|
||||
elif type == FieldStore.DataType.PERCENT:
|
||||
return ("%d" % (value * 100)) + "%"
|
||||
return ("%.1f" % (value * 100)) + "%"
|
||||
elif type == FieldStore.DataType.ANGLE:
|
||||
return "%.1f°" % value
|
||||
elif type == FieldStore.DataType.FREQUENCY:
|
||||
|
||||
Reference in New Issue
Block a user