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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 10:47:13 +08:00

fix: 调整detainTime为1000以优化血量变化动画触发条件

This commit is contained in:
2025-09-06 17:47:30 +08:00
parent 5281e2ff7c
commit 440006077e
+1 -1
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@@ -26,4 +26,4 @@ static var entityLevelOffsetByWave: float = MathTool.percent(30) # 每波敌人
static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸运值对苹果掉率的影响
static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响
static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸运值对穿透率的影响
static var detainTime: float = 250 # 血量如果在这个时间内没有改变才会开始播放降低动画
static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画