mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(角色): 调整能量恢复速率并添加新武器
将EntityBase中的能量恢复速率从0.01提高到0.05 为Rooster角色添加LGBT武器到武器库中
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
|
||||
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
|
||||
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
|
||||
@@ -8,6 +8,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_ms5sq"]
|
||||
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
|
||||
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
|
||||
[ext_resource type="PackedScene" uid="uid://wl8u5m52708w" path="res://components/Weapons/LGBT.tscn" id="4_pb8qn"]
|
||||
[ext_resource type="PackedScene" uid="uid://cxabqjo7skxev" path="res://components/Weapons/BigLaser.tscn" id="4_plqwu"]
|
||||
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
|
||||
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
|
||||
@@ -46,7 +47,9 @@ process_mode = 4
|
||||
|
||||
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_ms5sq")]
|
||||
|
||||
[node name="BigLaser" parent="weaponStore" index="1" instance=ExtResource("4_plqwu")]
|
||||
[node name="LGBT" parent="weaponStore" index="1" instance=ExtResource("4_pb8qn")]
|
||||
|
||||
[node name="BigLaser" parent="weaponStore" index="2" instance=ExtResource("4_plqwu")]
|
||||
|
||||
[node name="sprint" parent="sounds" index="0"]
|
||||
stream = ExtResource("4_66s6c")
|
||||
|
||||
@@ -145,7 +145,7 @@ func _physics_process(_delta: float) -> void:
|
||||
if (isPlayer() or is_instance_valid(currentFocusedBoss)) and not charginup:
|
||||
ai()
|
||||
move_and_slide()
|
||||
storeEnergy(0.01 * fields.get(FieldStore.Entity.ENERGY_REGENERATION))
|
||||
storeEnergy(0.05 * fields.get(FieldStore.Entity.ENERGY_REGENERATION))
|
||||
trailParticle.emitting = trailing
|
||||
|
||||
# 通用方法
|
||||
|
||||
Reference in New Issue
Block a user