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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-13 05:22:53 +08:00

refactor(资源加载): 将preload替换为load以优化内存使用

统一使用load方法动态加载资源,减少启动时的内存占用
移动Manager类到Tools/Managers目录下
修复DirTool处理remap文件的问题
This commit is contained in:
2025-09-21 12:53:15 +08:00
parent 9f82b7f9fa
commit 4c5842fb9e
30 changed files with 64 additions and 60 deletions
+1 -1
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@@ -8,7 +8,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
for bullet in BulletBase.generate(load("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
var bigLaser: BigLaser = bullet
bigLaser.dotTime = readStore("time") * 1000
bigLaser.damage = readStore("atk")
+1 -1
View File
@@ -14,7 +14,7 @@ func attack(entity: EntityBase):
var facingAngle = (get_global_mouse_position() - weaponPos).angle()
var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
for i in range(int(readStore("count"))):
for j in BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
for j in BulletBase.generate(load("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
var bullet: LGBTBullet = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
+2 -2
View File
@@ -7,7 +7,7 @@ func update(to, origin, _entity):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(preload("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
for i in BulletBase.generate(load("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
BulletBase.generate(preload("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
BulletBase.generate(load("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
+1 -1
View File
@@ -8,7 +8,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(preload("res://components/Bullets/MushroomPickaxe.tscn"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
for j in BulletBase.generate(load("res://components/Bullets/MushroomPickaxe.tscn"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: MushroomPickaxe = j
bullet.damage = readStore("atk")
bullet.rate = readStore("rate")
+1 -1
View File
@@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(preload("res://components/Bullets/NuclearBomb.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
for j in BulletBase.generate(load("res://components/Bullets/NuclearBomb.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: NuclearBomb = j
bullet.damage = readStore("atk")
bullet.radius = readStore("radius")
+1 -1
View File
@@ -7,6 +7,6 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
for bullet in BulletBase.generate(load("res://components/Bullets/PurpleCrystal.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
bullet.damage = readStore("atk")
return true
+1 -1
View File
@@ -11,7 +11,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
for j in BulletBase.generate(preload("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
for j in BulletBase.generate(load("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
var bullet: VectorStar = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())