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feat(游戏内容): 更新Kernyr角色属性和资源
- 修改Wave.gd中data的赋值逻辑,始终使用WAVE_JUSTJOKE - 调整Kernyr角色的攻击冷却时间从1000增加到2000 - 更换Kernyr角色的贴图资源 - 新增A-Tree.tscn场景文件,包含武器和属性配置
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@@ -7,7 +7,7 @@ var attack0State = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.OFFSET_SHOOT] = 20
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attackCooldownMap[0] = 1000
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 100
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attackCooldownMap[2] = 1000
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func ai():
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@@ -50,7 +50,7 @@ static var WAVE_JUSTJOKE = [
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Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_JUSTJOKE
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static var data = WAVE_JUSTJOKE if WorldManager.isRelease() else WAVE_JUSTJOKE
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static func create(
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entity_: String,
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