mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-02 01:11:54 +08:00
feat(角色): 为KukeMC添加重型紫水晶攻击技能
- 新增HeavyCrystal.gd脚本实现重型紫水晶子弹逻辑 - 在KukeMC角色中添加type=3的攻击类型 - 调整子弹场景配置,增加粒子特效和碰撞检测 - 移除旧的生成子角色和随机水晶攻击逻辑
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
extends BulletBase
|
||||
|
||||
@onready var trail: GPUParticles2D = $"%trail"
|
||||
@onready var track: Node2D = $"%track"
|
||||
|
||||
var readyTime: float = 1000
|
||||
|
||||
func spawn():
|
||||
trail.emitting = false
|
||||
func ai():
|
||||
if timeLived() < readyTime:
|
||||
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
|
||||
else:
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
speed += 1
|
||||
trail.emitting = true
|
||||
track.visible = false
|
||||
@@ -7,15 +7,8 @@ func register():
|
||||
attackCooldownMap[0] = 2000
|
||||
attackCooldownMap[1] = 5000
|
||||
attackCooldownMap[2] = 6000
|
||||
attackCooldownMap[3] = 2000
|
||||
inventory[ItemStore.ItemType.APPLE] = INF
|
||||
func spawn():
|
||||
for i in 3:
|
||||
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
|
||||
child.currentFocusedBoss = currentFocusedBoss
|
||||
child.masterMine = self
|
||||
for i in randi_range(5, 25):
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360)))
|
||||
await TickTool.millseconds(randi_range(0, 50))
|
||||
func ai():
|
||||
PresetEntityAI.follow(self, currentFocusedBoss, 500)
|
||||
for bullet in get_tree().get_nodes_in_group("bullets"):
|
||||
@@ -24,8 +17,9 @@ func ai():
|
||||
bullet.position.distance_to(self.position) < 200
|
||||
):
|
||||
bullet.tryDestroy()
|
||||
for i in len(attackCooldownMap.keys()):
|
||||
tryAttack(i)
|
||||
# for i in len(attackCooldownMap.keys()):
|
||||
# tryAttack(i)
|
||||
tryAttack(3)
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
for i in randi_range(8, 16):
|
||||
@@ -45,3 +39,5 @@ func attack(type):
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i + 360.0 / count1 * j))
|
||||
await TickTool.millseconds(100)
|
||||
elif type == 3:
|
||||
BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|
||||
|
||||
Reference in New Issue
Block a user