mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix(BossAttack): 调整重型水晶子弹的伤害和速度增长
将重型水晶子弹的伤害计算从 speed/5 改为 speed/6,并降低速度增长系数从 1.2 到 1.15,以平衡游戏难度 feat(Wave): 添加自定义起始逻辑 在 customStart 方法中添加生成熊和KukeMC角色的逻辑,并设置它们互相为焦点目标
This commit is contained in:
@@ -14,6 +14,6 @@ func ai():
|
||||
else:
|
||||
track.visible = false
|
||||
hitbox.disabled = false
|
||||
damage = speed / 5
|
||||
damage = speed / 6
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
speed *= 1.2
|
||||
speed *= 1.15
|
||||
|
||||
@@ -20,10 +20,15 @@ static var WAVE_TESTBOSS = [
|
||||
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 0, INF, 10),
|
||||
# Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
|
||||
]
|
||||
static var data = WAVE_TESTBOSS
|
||||
static var WAVE_EMPTY = []
|
||||
static var data = WAVE_EMPTY
|
||||
|
||||
static func customStart():
|
||||
pass
|
||||
if true:
|
||||
var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
|
||||
var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
|
||||
furryr.currentFocusedBoss = kukemc
|
||||
kukemc.currentFocusedBoss = furryr
|
||||
static func create(
|
||||
entity_: PackedScene,
|
||||
minCount_: int = 1,
|
||||
|
||||
Reference in New Issue
Block a user