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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat: 调整角色和子弹属性及游戏平衡

- 隐藏Bear角色的mask
- 提高Bear和KukeMC子弹的伤害值
- 增加KukeMC的最大生命值
- 设置World场景的currentInvinsible为true
- 调整KukeChild的攻击冷却时间和存活时间
- 为HeavyCrystal子弹添加初始伤害值
This commit is contained in:
2025-09-18 22:50:17 +08:00
parent fce4a08b22
commit 566531c856
8 changed files with 9 additions and 7 deletions
@@ -13,7 +13,7 @@ var forwarded: bool = false
func register():
speed = 1
damage = 5
damage = 10
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -5,7 +5,7 @@ extends BulletBase
var myColor: Color
func register():
damage = 5
damage = 15
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -11,7 +11,7 @@ var myColor: Color
func register():
speed = 0
damage = 5
damage = 20
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -6,6 +6,7 @@ var readyTime: float = 1000
func register():
speed = 10
damage = 20
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
@@ -14,6 +15,5 @@ func ai():
else:
track.visible = false
hitbox.disabled = false
damage = speed / 6
PresetBulletAI.forward(self, rotation)
speed *= 1.15