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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整角色和子弹属性及游戏平衡
- 隐藏Bear角色的mask - 提高Bear和KukeMC子弹的伤害值 - 增加KukeMC的最大生命值 - 设置World场景的currentInvinsible为true - 调整KukeChild的攻击冷却时间和存活时间 - 为HeavyCrystal子弹添加初始伤害值
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@@ -13,7 +13,7 @@ var forwarded: bool = false
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func register():
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speed = 1
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damage = 5
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damage = 10
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -5,7 +5,7 @@ extends BulletBase
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var myColor: Color
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func register():
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damage = 5
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damage = 15
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -11,7 +11,7 @@ var myColor: Color
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func register():
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speed = 0
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damage = 5
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damage = 20
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -6,6 +6,7 @@ var readyTime: float = 1000
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func register():
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speed = 10
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damage = 20
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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@@ -14,6 +15,5 @@ func ai():
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else:
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track.visible = false
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hitbox.disabled = false
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damage = speed / 6
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PresetBulletAI.forward(self, rotation)
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speed *= 1.15
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