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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 10:47:13 +08:00

feat: 调整角色和子弹属性及游戏平衡

- 隐藏Bear角色的mask
- 提高Bear和KukeMC子弹的伤害值
- 增加KukeMC的最大生命值
- 设置World场景的currentInvinsible为true
- 调整KukeChild的攻击冷却时间和存活时间
- 为HeavyCrystal子弹添加初始伤害值
This commit is contained in:
2025-09-18 22:50:17 +08:00
parent fce4a08b22
commit 566531c856
8 changed files with 9 additions and 7 deletions
+1
View File
@@ -22,6 +22,7 @@ func register():
)
func spawn():
texture.play("walk")
mask.visible = false
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 400)
for i in len(attackCooldownMap.keys()):
+2 -2
View File
@@ -6,12 +6,12 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 200
attackCooldownMap[1] = 3500
attackCooldownMap[1] = 4000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 8000:
if timeLived() > 10000:
masterMine.tryHeal(100)
tryDie(null)
func attack(type):
+1 -1
View File
@@ -2,7 +2,7 @@ extends EntityBase
class_name KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2500
fields[FieldStore.Entity.MAX_HEALTH] = 3000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 5000