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feat: 调整角色和子弹属性及游戏平衡
- 隐藏Bear角色的mask - 提高Bear和KukeMC子弹的伤害值 - 增加KukeMC的最大生命值 - 设置World场景的currentInvinsible为true - 调整KukeChild的攻击冷却时间和存活时间 - 为HeavyCrystal子弹添加初始伤害值
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@@ -22,6 +22,7 @@ func register():
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)
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func spawn():
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texture.play("walk")
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mask.visible = false
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 400)
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for i in len(attackCooldownMap.keys()):
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