mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
feat(角色): 调整KukeMC攻击模式和子弹效果
- 减少攻击2的子弹数量范围从60-80改为20-40 - 增加子弹生成间隔时间从50ms改为100ms - 为HeavyCrystal子弹添加新的动画效果和材质 - 添加垂直编辑引导线到角色元数据
This commit is contained in:
@@ -38,10 +38,10 @@ func attack(type):
|
||||
child.currentFocusedBoss = currentFocusedBoss
|
||||
child.masterMine = self
|
||||
elif type == 2:
|
||||
var count = randi_range(60, 80)
|
||||
var count = randi_range(20, 40)
|
||||
for i in count:
|
||||
var count1 = 3
|
||||
for j in count1:
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), 360.0 / count * i + 360.0 / count1 * j)
|
||||
await TickTool.millseconds(50)
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i + 360.0 / count1 * j))
|
||||
await TickTool.millseconds(100)
|
||||
|
||||
Reference in New Issue
Block a user