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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat(角色): 调整KukeMC攻击模式和子弹效果

- 减少攻击2的子弹数量范围从60-80改为20-40
- 增加子弹生成间隔时间从50ms改为100ms
- 为HeavyCrystal子弹添加新的动画效果和材质
- 添加垂直编辑引导线到角色元数据
This commit is contained in:
2025-09-17 22:35:16 +08:00
parent 3d8736d50e
commit 63963fd5fd
3 changed files with 112 additions and 8 deletions
+3 -3
View File
@@ -38,10 +38,10 @@ func attack(type):
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
elif type == 2:
var count = randi_range(60, 80)
var count = randi_range(20, 40)
for i in count:
var count1 = 3
for j in count1:
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), 360.0 / count * i + 360.0 / count1 * j)
await TickTool.millseconds(50)
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i + 360.0 / count1 * j))
await TickTool.millseconds(100)