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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00

fix(Bullets/Diamond2): 修复钻石子弹动画和碰撞问题

调整钻石子弹的静态精灵位置和缩放,添加碰撞形状
修复当父节点无效时动画停止逻辑
```

```msg
feat(Weapons/BlueCrystal): 调整蓝水晶武器属性

增加子弹环绕数量计算公式
降低基础攻击力并增加冷却时间
更新描述文本移除逃逸时间说明
This commit is contained in:
2025-12-13 08:24:45 +08:00
parent 311bc79252
commit 698b5a5618
4 changed files with 19 additions and 10 deletions
+6
View File
@@ -1,6 +1,12 @@
extends BulletBase
class_name Diamond2Bullet
@onready var staticSprite: Sprite2D = $%static
func ai():
if is_instance_valid(parent):
position = parent.position
else:
if animator.is_playing():
animator.stop(true)
PresetBulletAI.forward(self, staticSprite.global_rotation)
+1 -1
View File
@@ -3,7 +3,7 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["count"] = 1 + 1 * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("BlueCrystal"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):