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fix(武器): 调整HXD武器的伤害和攻击次数计算
将攻击力加成从2倍降低到1.5倍,并修改攻击次数计算方式为基于灵魂等级线性增加而非乘法增长
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] *= soulLevel
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origin["atk"] += 1.5 * to * soulLevel
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origin["count"] += 2 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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for i in readStore("atk"):
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