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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 更新FullscreenPanelBase和VectorStar组件,优化UI布局和武器属性
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@@ -21,6 +21,8 @@ func _ready():
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energyPercent = $"%percent"
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itemCollect = $"%itemCollect"
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skillIconContainer = $"%skillContainer"
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# for i in FieldStore.entityMap:
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# print(FieldStore.entityMap[i])
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func _process(_delta):
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bossbar.visible = !!bossbar.entity
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func _physics_process(_delta):
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@@ -47,7 +49,7 @@ func _physics_process(_delta):
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fieldsAnimator.play("hide")
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if Input.is_action_just_pressed("pause"):
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if currentPanel:
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if currentPanel.name == "Pause":
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if currentPanel.name != "MakeFeed":
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closeCurrentPanel()
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else:
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setPanel("Pause")
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