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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(人物): 调整熊角色的粒子效果和碰撞区域
修改粒子发射器的参数和曲线,增加发射盒范围和最大初始速度 调整碰撞区域可见性,更新粒子材质纹理 添加垂直引导线元数据
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@@ -35,8 +35,8 @@ animations = [{
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size = Vector2(335, 344)
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[sub_resource type="Curve" id="Curve_u430e"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_4vlq0"]
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curve = SubResource("Curve_u430e")
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@@ -62,20 +62,22 @@ colors = PackedColorArray(0.1, 0.1, 0.1, 1, 1, 1, 1, 1)
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gradient = SubResource("Gradient_c54lm")
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[sub_resource type="Curve" id="Curve_wldwu"]
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_data = [Vector2(0, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
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point_count = 2
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_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(0.2, 0.75), 0.0, 0.0, 0, 0, Vector2(1, 0.3), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_hk4ss"]
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curve = SubResource("Curve_wldwu")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5v3nj"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(200, 200, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_f4sgy")
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spread = 180.0
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initial_velocity_min = 200.0
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initial_velocity_max = 300.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_hk4ss")
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color = Color(10, 10, 10, 1)
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@@ -89,6 +91,7 @@ shader = ExtResource("12_j8sas")
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[node name="Bear" instance=ExtResource("1_3ves7")]
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script = ExtResource("2_kh2af")
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displayName = "狗熊"
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metadata/_edit_vertical_guides_ = [-175.0, 177.0]
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[node name="attack0" parent="sounds" index="5"]
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stream = ExtResource("3_n5dji")
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@@ -115,6 +118,9 @@ stream = ExtResource("8_qagkm")
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position = Vector2(0, -80)
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sprite_frames = SubResource("SpriteFrames_6tgxs")
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[node name="hurtbox" parent="texture" index="0"]
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visible = false
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-2.5, -1)
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shape = SubResource("RectangleShape2D_akdh6")
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@@ -127,7 +133,7 @@ z_index = -1
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emitting = false
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amount = 20
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process_material = SubResource("ParticleProcessMaterial_5v3nj")
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texture = ExtResource("10_m7811")
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texture = ExtResource("13_v2sdb")
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[node name="mask" type="Sprite2D" parent="texture" index="7"]
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material = SubResource("ShaderMaterial_6h05p")
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