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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整角色和子弹属性,优化游戏平衡
- 将DamageLabel的伤害值计算从round改为ceil,确保最小伤害为1 - 调整KukeChild的攻击冷却时间从100降低到50,并添加伤害倍率0.1 - 提高PurpleCrystalSmall子弹速度从12到15,缩小尺寸从0.8到0.6 - 缩短KukeMC技能冷却时间并增加召唤数量 - 更新测试波次配置,移除Chick和Bear
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@@ -22,12 +22,12 @@ radius = 2.23607
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modulate = Color(1.5, 1.5, 1.5, 1)
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script = ExtResource("2_it0pa")
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displayName = "微型紫水晶"
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speed = 12.0
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speed = 15.0
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damage = 1.0
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lifeDistance = 1400.0
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[node name="texture" parent="." index="0"]
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scale = Vector2(0.8, 0.8)
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scale = Vector2(0.6, 0.6)
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sprite_frames = SubResource("SpriteFrames_r86b3")
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[node name="hitbox" parent="." index="1"]
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