1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 调整角色和子弹属性,优化游戏平衡

- 将DamageLabel的伤害值计算从round改为ceil,确保最小伤害为1
- 调整KukeChild的攻击冷却时间从100降低到50,并添加伤害倍率0.1
- 提高PurpleCrystalSmall子弹速度从12到15,缩小尺寸从0.8到0.6
- 缩短KukeMC技能冷却时间并增加召唤数量
- 更新测试波次配置,移除Chick和Bear
This commit is contained in:
2025-09-17 06:44:12 +08:00
parent 66312f20b3
commit 6d74bed227
5 changed files with 10 additions and 9 deletions
+2 -2
View File
@@ -22,12 +22,12 @@ radius = 2.23607
modulate = Color(1.5, 1.5, 1.5, 1)
script = ExtResource("2_it0pa")
displayName = "微型紫水晶"
speed = 12.0
speed = 15.0
damage = 1.0
lifeDistance = 1400.0
[node name="texture" parent="." index="0"]
scale = Vector2(0.8, 0.8)
scale = Vector2(0.6, 0.6)
sprite_frames = SubResource("SpriteFrames_r86b3")
[node name="hitbox" parent="." index="1"]
+2 -1
View File
@@ -6,7 +6,8 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.OFFSET_SHOOT] = 5
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
attackCooldownMap[0] = 100
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
attackCooldownMap[0] = 50
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
+3 -3
View File
@@ -5,10 +5,10 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2500
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 4000
attackCooldownMap[1] = 6000
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 5000
func spawn():
for i in 2:
for i in 3:
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
+2 -2
View File
@@ -16,9 +16,9 @@ static var WAVE_NORMAL = [
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, false, 14, INF, 20),
]
static var WAVE_TESTBOSS = [
Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 10),
# Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 10),
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 1, INF, 10),
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
# Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
]
static var data = WAVE_TESTBOSS
+1 -1
View File
@@ -13,7 +13,7 @@ class_name DamageLabel
func _ready():
label.label_settings = label.label_settings.duplicate()
var damageValue = round(abs(damage))
var damageValue = ceil(abs(damage))
var damageSign = sign(damage)
if damageSign > 0:
label.label_settings.font_color = color1