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feat(BigLaser): 降低能量消耗并增强伤害计算
调整BigLaser的能量需求从150降至100,同时根据发射者的攻击速度增强伤害
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@@ -1,9 +1,10 @@
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extends BulletBase
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class_name BigLaser
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class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
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func spawn():
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CameraManager.shake(5000, 100)
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CameraManager.shake(5000, 100) # 激光会运行5秒,期间震屏100强度
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CameraManager.playAnimation("bigLaser")
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fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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func ai():
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rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
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position = launcher.texture.global_position
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@@ -134,7 +134,7 @@ func takeDamage(bullet: BulletBase, crit: bool):
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var damage = baseDamage + baseDamage * int(crit) * fields.get(FieldStore.Entity.CRIT_DAMAGE)
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if sprinting:
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playSound("miss")
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storeEnergy(damage * 0.25)
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storeEnergy(damage * 0.35)
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damage = 0
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else:
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playSound("hurt")
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