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feat(战斗系统): 调整熊Boss的攻击行为和冲刺机制
- 修改ChickSprint子弹伤害计算公式的分母参数 - 在EntityBase中新增targetableSprinting状态变量 - 优化熊Boss的攻击模式,包括增加攻击次数随机性、调整移动速度和冲刺倍率 - 改进冲刺逻辑,增加目标位置随机性和冲刺后返回机制
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@@ -86,6 +86,7 @@ var statebar: EntityStateBar
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var health: float = 0
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var energy: float = 0
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var sprinting: bool = false
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var targetableSprinting: bool = false
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var trailing: bool = false
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var lastDirection: int = 1
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@@ -246,23 +247,28 @@ func tryAttack(type: int, needChargeUp: bool = false):
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if await weapon.tryAttack(self):
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weapon.playSound("attack")
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else:
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attack(type)
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playSound("attack" + str(type))
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if await attack(type):
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playSound("attack" + str(type))
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return state
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func trySprint():
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trailing = true
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playSound("sprint")
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sprint()
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sprinting = true
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sprint()
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await TickTool.until(func(): return !sprinting)
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trailing = false
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func sprintTo(target: Vector2, speed: float):
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await TickTool.until(func(): return !targetableSprinting)
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targetableSprinting = true
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trailing = true
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await TickTool.until(
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func():
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position += (target - position) * speed
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return position.distance_to(target) < 10
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)
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position = target
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trailing = false
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targetableSprinting = false
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func tryDie(by: BulletBase):
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if is_queued_for_deletion(): return
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for drop in range(min(len(drops), len(dropCounts))):
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