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fix(武器描述): 为Oxygener添加火焰击退效果描述
修正Oxygener武器的描述文本,补充说明火焰具有高额击退效果。同时在CompilingTip.gd中添加发布模式检查,避免在非发布模式下执行特效播放逻辑。
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@@ -2,10 +2,11 @@
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extends FullscreenPanelBase
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func afterOpen(_args: Array = []):
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for key in ComponentManager.effects:
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var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self)
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effect.modulate.a = 0.01
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(effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF
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effect.shot()
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await TickTool.millseconds(3000)
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if WorldManager.isRelease():
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for key in ComponentManager.effects:
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var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self)
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effect.modulate.a = 0.01
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(effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF
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effect.shot()
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await TickTool.millseconds(3000)
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UIState.closeCurrentPanel()
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