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feat: 添加蘑菇矿挖爪武器及其相关功能
添加新的武器蘑菇矿挖爪,包括武器脚本、子弹脚本和场景文件。修改BulletBase.gd以支持新武器的功能,并在Rooster角色中添加该武器。同时设置rooster节点为初始不可见状态。 - 新增MushroomPickaxe武器,具有概率掉落物品的特性 - 修改BulletBase的succeedToHit方法以支持实体参数 - 在Rooster场景中添加新武器 - 设置rooster节点的currentInvinsible属性为true
This commit is contained in:
@@ -0,0 +1,85 @@
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[gd_scene load_steps=10 format=3 uid="uid://dyo1ysooo1l4x"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_2jrlq"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/MushroomPickaxe.gd" id="2_iyw38"]
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[ext_resource type="Texture2D" uid="uid://cqg0aluvegqfe" path="res://resources/bullets/MushroomPickaxe/frames/Shroomite_Digging_Claw.webp" id="2_symlj"]
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[sub_resource type="Animation" id="Animation_j8qom"]
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length = 0.001
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[sub_resource type="Animation" id="Animation_oinqg"]
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resource_name = "destroy"
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length = 0.5
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step = 0.1
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[sub_resource type="Animation" id="Animation_ynxlt"]
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resource_name = "loop"
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 6.28319]
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}
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[sub_resource type="Animation" id="Animation_kmogx"]
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resource_name = "spawn"
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length = 0.2
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [-0.785398, 0.785]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_qrtcj"]
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_data = {
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"RESET": SubResource("Animation_j8qom"),
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"destroy": SubResource("Animation_oinqg"),
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"loop": SubResource("Animation_ynxlt"),
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"spawn": SubResource("Animation_kmogx")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_lp71g"]
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size = Vector2(80, 170)
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[node name="MushroomPickaxe" instance=ExtResource("1_2jrlq")]
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script = ExtResource("2_iyw38")
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displayName = "蘑菇矿挖爪"
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speed = 0.0
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damage = 1.0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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rotation = 0.785
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_qrtcj")
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}
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[node name="item" type="Sprite2D" parent="texture" index="1"]
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position = Vector2(200, 0)
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rotation = 0.785398
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scale = Vector2(2, 2)
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texture = ExtResource("2_symlj")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(200, 0)
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shape = SubResource("RectangleShape2D_lp71g")
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