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feat: 添加蘑菇矿挖爪武器及其相关功能
添加新的武器蘑菇矿挖爪,包括武器脚本、子弹脚本和场景文件。修改BulletBase.gd以支持新武器的功能,并在Rooster角色中添加该武器。同时设置rooster节点为初始不可见状态。 - 新增MushroomPickaxe武器,具有概率掉落物品的特性 - 修改BulletBase的succeedToHit方法以支持实体参数 - 在Rooster场景中添加新武器 - 设置rooster节点的currentInvinsible属性为true
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@@ -83,8 +83,8 @@ func hit(target: Node):
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if !canDamageSelf && entity == launcher: return
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if !indisDamage && !GameRule.allowFriendlyFire:
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if entity.isPlayer() == launcher.isPlayer() and launcher.currentFocusedBoss != entity: return
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var damages = entity.takeDamage(self, MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE) + GameRule.critRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]))
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succeedToHit(damages)
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var resultDamage = entity.takeDamage(self, MathTool.rate(launcher.fields.get(FieldStore.Entity.CRIT_RATE) + GameRule.critRateInfluenceByLuckValue * launcher.fields[FieldStore.Entity.LUCK_VALUE]))
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succeedToHit(resultDamage, entity)
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if MathTool.rate(fullPenerate()):
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penerate -= entity.fields[FieldStore.Entity.PENARATION_RESISTANCE]
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else:
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@@ -130,7 +130,7 @@ func spawn():
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pass
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func applyDot():
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pass
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func succeedToHit(_dmg: float):
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func succeedToHit(_dmg: float, _entity: EntityBase):
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pass
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func register():
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pass
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